How to add new Kitchen Recipe
This guide explains how to add new cooking recipes to RTX Housing System.
Kitchen recipes are stored in:
configs/kitchen.luaYou will edit:
Config.KitchenRecipesRecipe fields explained
Each recipe is a table with these fields:
idUnique recipe identifier (used internally) ✅ In RTX Housing this is also the item name the player receives after cooking.titleName shown in the UI.descriptionShort text shown in the UI.timeCooking time in seconds.energycostHow much electricity the recipe consumes.ingredientsA list of required items:item→ item name (must exist in your inventory)label→ display label in UIamount→ required quantity
Add the output item to your inventory
Because the player receives the item named in id, you must have that item available in your inventory system.
Example:
recipe
id = "spaghetti"player receives item:
spaghetti
So you must add spaghetti into:
ESX items (SQL / items table), or
QBCore items, or
ox_inventory item definitions
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