Copy Config = {}
Config.Framework = "standalone" -- Supported frameworks: standalone, qbcore, esx
Config.ESXFramework = {
newversion = true, -- Set true if using newer ESX version (export-based instead of getSharedObject event)
getsharedobject = "esx:getSharedObject", -- Event name for getting ESX object (only for old ESX)
resourcename = "es_extended" -- Name of ESX resource
}
Config.QBCoreFrameworkResourceName = "qb-core" -- Name of qb-core resource (change if renamed)
Config.OxInventory = false -- Enable this if you are using ox_inventory instead of default inventory system
Config.InterfaceColor = "#ff66ff" -- UI theme color in HEX format (e.g. #ff66ff)
Config.Language = "English" -- UI language used by the script (English)
Config.Target = false -- Enable target-based interaction (true/false)
Config.Targettype = "oxtarget" -- Target system type: qtarget, qbtarget, oxtarget
Config.TargetSystemsNames = {qtarget = "qtarget", qbtarget = "qb-target", oxtarget = "ox_target"} -- target resource names
Config.TargetIcons = {sellicon = "fa-solid fa-bars-progress", eggicon = "fa-solid fa-bowling-ball"}
Config.EasterInteractionSystem = 1 -- Interaction style: 1 = Custom interaction, 2 = 3D Text, 3 = GTA Online style, 4 = Floating Text Box Style
Config.TakeEggKey = "e" -- Key used to pick up eggs
Config.EggRenderDistance = 500.0 -- Maximum distance at which eggs are rendered
Config.EggInteractDistance = 2.5 -- Distance required to interact with an egg
Config.RewardDuration = 5000 -- Duration (ms) for showing reward notification
Config.SoundEffects = true -- Enable or disable UI/action sound effects
Config.SoundEffectsVolume = 0.1 -- Volume of sound effects (0.0 - 1.0)
Config.LeaderBoard = true -- Enable or disable leaderboard system
Config.LeaderBoardCommand = "easter" -- Command to open leaderboard
Config.LeaderBoardLimit = 50 -- Maximum number of players shown in leaderboard
Config.EggShop = true -- Enable or disable egg shop system
Config.EggShopByCommand = true -- Allow opening egg shop via command
Config.EggShopCommand = "eggshop" -- Command to open egg shop
Config.EggShopSellLocation = true -- Enable physical sell locations for eggs
Config.EggShopTraderPed = true -- Spawn NPC trader at sell locations
Config.SellEggKey = "e" -- Key used to sell eggs at trader
Config.EggShopBlipSetttings = {
enabled = true, -- Show egg buyer locations on map
blipiconid = 52, -- Blip icon ID
blipdisplay = 4, -- Blip display type
blipcolor = 2, -- Blip color ID
blipshortrange = true, -- Only show blip when nearby
blipscale = 1.0, -- Blip size scale
bliptext = "Easter Buyer", -- Blip name displayed on map
}
Config.EggBlipSetttings = {
enabled = true, -- Show eggs on map
blipiconid = 1, -- Blip icon ID
blipdisplay = 4, -- Blip display type
blipcolor = 2, -- Blip color ID
blipshortrange = true, -- Only show blip when nearby
blipscale = 0.75, -- Blip size scale
bliptext = "Egg", -- Blip name displayed on map
}
Config.EggTraderLocations = {
[1] = {
pedmodel = "ig_cletus", -- NPC model name
coords = vector3(-41.15, -226.55, 44.79), -- NPC spawn position
heading = 77.0, -- NPC facing direction
npchandler = nil, -- Runtime handler (do not edit)
anim = {dict = "missclothing", name = "idle_storeclerk"}, -- NPC idle animation
},
}
Config.RarityWeights = {
common = 40, -- Most common eggs (highest spawn chance)
uncommon = 25, -- Slightly rarer eggs
rare = 15, -- Rare eggs
epic = 10, -- Very rare eggs
legendary = 7, -- Extremely rare eggs
mythic = 3, -- Ultra rare eggs (lowest chance)
}
Config.EggsTypes = {
["meadow"] = {
object = "rtx_easter_egg01", -- World object model for this egg
itemname = "easter_egg_1", -- Inventory item name
label = "Meadow Nest Egg", -- Display name in UI
price = 10, -- Sell price per egg
rarity = "common", -- Egg rarity (used for spawn chance & sorting)
},
["sunrise"] = {
object = "rtx_easter_egg02", -- World object model for this egg
itemname = "easter_egg_2", -- Inventory item name
label = "Sunrise Blossom Egg", -- Display name in UI
price = 25, -- Sell price per egg
rarity = "uncommon", -- Egg rarity (used for spawn chance & sorting)
},
["royal_blue"] = {
object = "rtx_easter_egg03", -- World object model for this egg
itemname = "easter_egg_3", -- Inventory item name
label = "Royal Garden Egg", -- Display name in UI
price = 50, -- Sell price per egg
rarity = "rare", -- Egg rarity (used for spawn chance & sorting)
},
["spring_bloom"] = {
object = "rtx_easter_egg04", -- World object model for this egg
itemname = "easter_egg_4", -- Inventory item name
label = "Spring Bloom Egg", -- Display name in UI
price = 75, -- Sell price per egg
rarity = "rare", -- Egg rarity (used for spawn chance & sorting)
},
["bunny_nest"] = {
object = "rtx_easter_egg05", -- World object model for this egg
itemname = "easter_egg_5", -- Inventory item name
label = "Bunny Nest Egg", -- Display name in UI
price = 120, -- Sell price per egg
rarity = "epic", -- Egg rarity (used for spawn chance & sorting)
},
["floral_delight"] = {
object = "rtx_easter_egg06", -- World object model for this egg
itemname = "easter_egg_6", -- Inventory item name
label = "Floral Delight Egg", -- Display name in UI
price = 180, -- Sell price per egg
rarity = "epic", -- Egg rarity (used for spawn chance & sorting)
},
["golden_garden"] = {
object = "rtx_easter_egg07", -- World object model for this egg
itemname = "easter_egg_7", -- Inventory item name
label = "Golden Garden Egg", -- Display name in UI
price = 300, -- Sell price per egg
rarity = "legendary", -- Egg rarity (used for spawn chance & sorting)
},
["forest_song"] = {
object = "rtx_easter_egg08", -- World object model for this egg
itemname = "easter_egg_8", -- Inventory item name
label = "Forest Song Egg", -- Display name in UI
price = 450, -- Sell price per egg
rarity = "mythic", -- Egg rarity (used for spawn chance & sorting)
},
}
Config.EggsLocations = {
-- Egg spawn locations
-- Each entry represents a possible spawn point for an egg in the world.
-- The system will randomly assign an egg type (based on rarity) to each location.
-- "coords" defines the exact world position where the egg will spawn.
-- "rotation" defines the object rotation (usually keep 0.0 unless needed).
-- You can add/remove locations freely to control spawn density and map coverage.
{coords = vector3(256.81, -828.36,28.63), rotation = vector3(0.0, 0.0, 0.0)},
{coords = vector3(179.45, -941.72,29.09), rotation = vector3(0.0, 0.0, 0.0)},
{coords = vector3(181.61, -968.99,28.57), rotation = vector3(0.0, 0.0, 0.0)},
{coords = vector3(206.57, -1005.51,28.29), rotation = vector3(0.0, 0.0, 0.0)},
{coords = vector3(186.13, -1049.46,29.6), rotation = vector3(0.0, 0.0, 0.0)},
{coords = vector3(181.63, -1047.63,31.22), rotation = vector3(0.0, 0.0, 0.0)},
{coords = vector3(152.73, -1046.78,28.27), rotation = vector3(0.0, 0.0, 0.0)},
{coords = vector3(46.85, -1073.34,29.46), rotation = vector3(0.0, 0.0, 0.0)},
{coords = vector3(42.03, -998.3,28.36), rotation = vector3(0.0, 0.0, 0.0)},
{coords = vector3(-21.59, -1002.39,28.5), rotation = vector3(0.0, 0.0, 0.0)},
{coords = vector3(-32.42, -1166.76,25.06), rotation = vector3(0.0, 0.0, 0.0)},
{coords = vector3(-74.3, -1203.55,26.66), rotation = vector3(0.0, 0.0, 0.0)},
{coords = vector3(-43.48, -1238.48,28.33), rotation = vector3(0.0, 0.0, 0.0)},
{coords = vector3(15.8, -1208.47,30.05), rotation = vector3(0.0, 0.0, 0.0)},
{coords = vector3(2.57, -1215.15,26.05), rotation = vector3(0.0, 0.0, 0.0)},
{coords = vector3(20.0, -1314.36,28.57), rotation = vector3(0.0, 0.0, 0.0)},
{coords = vector3(-27.49, -1307.25,28.6), rotation = vector3(0.0, 0.0, 0.0)},
{coords = vector3(-52.54, -1332.72,28.62), rotation = vector3(0.0, 0.0, 0.0)},
{coords = vector3(11.95, -1405.77,33.53), rotation = vector3(0.0, 0.0, 0.0)},
{coords = vector3(68.86, -1391.07,33.95), rotation = vector3(0.0, 0.0, 0.0)},
{coords = vector3(263.23, -1332.6,32.48), rotation = vector3(0.0, 0.0, 0.0)},
{coords = vector3(335.15, -1432.19,45.59), rotation = vector3(0.0, 0.0, 0.0)},
{coords = vector3(401.24, -1349.12,44.15), rotation = vector3(0.0, 0.0, 0.0)},
{coords = vector3(467.15, -1186.94,28.22), rotation = vector3(0.0, 0.0, 0.0)},
{coords = vector3(339.26, -1188.23,28.51), rotation = vector3(0.0, 0.0, 0.0)},
{coords = vector3(247.04, -1204.35,28.42), rotation = vector3(0.0, 0.0, 0.0)},
{coords = vector3(-1042.6, -2772.4,3.63), rotation = vector3(0.0, 0.0, 0.0)},
{coords = vector3(-984.34, -2640.8,13.96), rotation = vector3(0.0, 0.0, 0.0)},
{coords = vector3(-928.71, -2544.0,14.53), rotation = vector3(0.0, 0.0, 0.0)},
{coords = vector3(-697.77, -2112.89,5.21), rotation = vector3(0.0, 0.0, 0.0)},
{coords = vector3(-491.22, -1029.85,51.49), rotation = vector3(0.0, 0.0, 0.0)},
{coords = vector3(-480.86, -1041.86,28.12), rotation = vector3(0.0, 0.0, 0.0)},
{coords = vector3(-275.27, -777.16,52.27), rotation = vector3(0.0, 0.0, 0.0)},
{coords = vector3(-143.23, -845.02,29.81), rotation = vector3(0.0, 0.0, 0.0)},
{coords = vector3(37.62, -904.21,29.55), rotation = vector3(0.0, 0.0, 0.0)},
{coords = vector3(301.82, -671.11,47.21), rotation = vector3(0.0, 0.0, 0.0)},
{coords = vector3(468.75, -662.78,23.75), rotation = vector3(0.0, 0.0, 0.0)},
{coords = vector3(499.24, -656.81,23.89), rotation = vector3(0.0, 0.0, 0.0)},
{coords = vector3(847.5, -1142.47,23.44), rotation = vector3(0.0, 0.0, 0.0)},
{coords = vector3(833.33, -1170.47,24.26), rotation = vector3(0.0, 0.0, 0.0)},
{coords = vector3(175.51, -1114.52,28.3), rotation = vector3(0.0, 0.0, 0.0)},
{coords = vector3(180.4, -1122.7,28.29), rotation = vector3(0.0, 0.0, 0.0)},
{coords = vector3(281.8, -1020.13,50.38), rotation = vector3(0.0, 0.0, 0.0)},
{coords = vector3(303.43, -964.71,43.98), rotation = vector3(0.0, 0.0, 0.0)},
{coords = vector3(269.48, -1101.83,88.57), rotation = vector3(0.0, 0.0, 0.0)},
{coords = vector3(577.35, -1255.14,9.28), rotation = vector3(0.0, 0.0, 0.0)},
{coords = vector3(623.41, -649.02,12.94), rotation = vector3(0.0, 0.0, 0.0)},
{coords = vector3(583.93, -417.65,23.72), rotation = vector3(0.0, 0.0, 0.0)},
{coords = vector3(363.69, -314.49,45.72), rotation = vector3(0.0, 0.0, 0.0)},
{coords = vector3(282.35, -218.73,60.78), rotation = vector3(0.0, 0.0, 0.0)},
{coords = vector3(-199.87, 182.23,79.31), rotation = vector3(0.0, 0.0, 0.0)},
{coords = vector3(-50.52, -1660.98,28.29), rotation = vector3(0.0, 0.0, 0.0)},
{coords = vector3(-45.92, -1667.3,35.62), rotation = vector3(0.0, 0.0, 0.0)},
{coords = vector3(64.22, -1852.37,21.84), rotation = vector3(0.0, 0.0, 0.0)},
{coords = vector3(105.24, -1900.11,20.07), rotation = vector3(0.0, 0.0, 0.0)},
{coords = vector3(182.69, -1918.69,21.36), rotation = vector3(0.0, 0.0, 0.0)},
{coords = vector3(241.03, -1858.24,25.83), rotation = vector3(0.0, 0.0, 0.0)},
{coords = vector3(284.91, -1772.62,27.06), rotation = vector3(0.0, 0.0, 0.0)},
{coords = vector3(556.28, -1639.37,27.15), rotation = vector3(0.0, 0.0, 0.0)},
{coords = vector3(943.31, -1721.48,29.52), rotation = vector3(0.0, 0.0, 0.0)},
{coords = vector3(1007.24, -1739.31,46.49), rotation = vector3(0.0, 0.0, 0.0)},
{coords = vector3(1001.2, -1572.92,29.75), rotation = vector3(0.0, 0.0, 0.0)},
{coords = vector3(1125.64, -799.51,57.13), rotation = vector3(0.0, 0.0, 0.0)},
{coords = vector3(101.33, 185.11,115.54), rotation = vector3(0.0, 0.0, 0.0)},
{coords = vector3(-50.5, 78.75,70.58), rotation = vector3(0.0, 0.0, 0.0)},
{coords = vector3(-119.46, -438.61,35.43), rotation = vector3(0.0, 0.0, 0.0)},
{coords = vector3(-157.88, -739.84,43.46), rotation = vector3(0.0, 0.0, 0.0)},
{coords = vector3(-171.59, -1003.72,295.2), rotation = vector3(0.0, 0.0, 0.0)},
{coords = vector3(-1430.59, -1508.6,2.71), rotation = vector3(0.0, 0.0, 0.0)},
{coords = vector3(-1701.67, -1126.14,12.98), rotation = vector3(0.0, 0.0, 0.0)},
{coords = vector3(-1652.34, -1138.98,13.17), rotation = vector3(0.0, 0.0, 0.0)},
{coords = vector3(-1632.23, -1039.48,12.12), rotation = vector3(0.0, 0.0, 0.0)},
{coords = vector3(-153.34, -1099.15,12.19), rotation = vector3(0.0, 0.0, 0.0)},
{coords = vector3(-130.8, -993.86,72.37), rotation = vector3(0.0, 0.0, 0.0)},
{coords = vector3(286.9, -1022.38,85.98), rotation = vector3(0.0, 0.0, 0.0)},
{coords = vector3(480.16, -566.41,27.91), rotation = vector3(0.0, 0.0, 0.0)},
{coords = vector3(530.21, -452.24,23.91), rotation = vector3(0.0, 0.0, 0.0)},
{coords = vector3(756.22, -558.06,32.67), rotation = vector3(0.0, 0.0, 0.0)},
{coords = vector3(942.49, -143.99,26.17), rotation = vector3(0.0, 0.0, 0.0)},
{coords = vector3(623.41, -394.22,4.79), rotation = vector3(0.0, 0.0, 0.0)},
{coords = vector3(147.72, -587.91,16.81), rotation = vector3(0.0, 0.0, 0.0)},
{coords = vector3(-183.68, -659.43,33.0), rotation = vector3(0.0, 0.0, 0.0)},
{coords = vector3(-1785.59, 3000.51,31.89), rotation = vector3(0.0, 0.0, 0.0)},
{coords = vector3(501.72, 5603.83,796.91), rotation = vector3(0.0, 0.0, 0.0)},
{coords = vector3(454.42, 5571.63,780.47), rotation = vector3(0.0, 0.0, 0.0)},
{coords = vector3(-757.61, 5594.37,35.82), rotation = vector3(0.0, 0.0, 0.0)},
{coords = vector3(-552.41, -1683.12,18.49), rotation = vector3(0.0, 0.0, 0.0)},
{coords = vector3(-606.39, -1630.3,40.04), rotation = vector3(0.0, 0.0, 0.0)},
{coords = vector3(71.56, -361.2,101.55), rotation = vector3(0.0, 0.0, 0.0)},
{coords = vector3(562.82, -3120.91,17.76), rotation = vector3(0.0, 0.0, 0.0)},
{coords = vector3(503.02, -3336.96,25.96), rotation = vector3(0.0, 0.0, 0.0)},
{coords = vector3(155.79, -3142.32,5.98), rotation = vector3(0.0, 0.0, 0.0)},
{coords = vector3(694.83, -2698.84,5.05), rotation = vector3(0.0, 0.0, 0.0)},
{coords = vector3(704.28, -1254.81,25.35), rotation = vector3(0.0, 0.0, 0.0)},
{coords = vector3(884.83, -952.38,43.11), rotation = vector3(0.0, 0.0, 0.0)},
{coords = vector3(1250.95, -1113.87,30.15), rotation = vector3(0.0, 0.0, 0.0)},
{coords = vector3(1511.87, -1019.33,50.77), rotation = vector3(0.0, 0.0, 0.0)},
{coords = vector3(1280.68, -1605.21,53.82), rotation = vector3(0.0, 0.0, 0.0)},
{coords = vector3(479.38, -1301.58,28.32), rotation = vector3(0.0, 0.0, 0.0)},
}
function Notify(text)
exports["rtx_notify"]:Notify("Easter", text, 5000, "info") -- if you get error in this line its because you dont use our notify system buy it here https://rtx.tebex.io/package/5402098 or you can use some other notify system just replace this notify line with your notify system
--exports["mythic_notify"]:SendAlert("inform", text, 5000)
end